Like the HECU, however, they're eventually overwhelmed as well and resort to nuking the facility. And they do a much better job at handling both the Xen and Race X invasions, managing to be on equal footing with them for a while longer. Compared to the HECU, they have access to the same equipment but are also far better trained and specialized. Even after their commanders abandon them, many remaining HECU units, in sheer desperation and bravery, continue to fight the invading Xen and later Race X aliens while trying to make it out of Black Mesa alive. When shot, the Worm retaliates by summoning a Shock Trooper from this portal. Attack Its Weak Point: The Gene Worm's weak point is a portal contained in its belly.Come to this expansion, they now get a male variant, additional equipment in the form of unmarked black trucks and Apache attack helicopters, are encountered much more frequently, and the details of their presence are now revealed. In the original game, they only came in female variants, and only a handful of personnel was fought, with no explanations to their presence in Black Mesa. For starters, they're now known as the Hazardous Environment Combat Unit, while in Half-Life they were known only as "The Military". They go from generic antagonists to being the main focus of the expansion, down to the Player Character playing as one. Their usage of grenades also seems heavily reliant on scripting, which often results in them chucking a frag into a room that you've already rushed into and cleared with a shotgun. HECU Marines, in particular, suffer from this quite badly at times, forcing you to double back if you need them. Artificial Stupidity: Friendly NPCs tend to get lost, stuck in rooms, refuse to follow you after a while and shoot you in the back.The friendly marines also immediately jump into action to defend you when you take damage from enemies. soldiers immediately go on alert and scan the area if one of their comrades goes down without hearing a gunshot. Artificial Brilliance: In the base game, HECU Marines wouldn't care about one of their squad mates suddenly dying to a crossbow bolt.They have none of the HECU's redeeming qualities, and are established to be cold-blooded killers whose only concern is killing as many aliens and remaining witnesses as possible. The Black Ops play this trope straight to a T.While they are ordered to and do silence witnesses like in Half-Life, they are also shown to genuinely care for one another, won't back down in the face of hostile aliens or traitorous Black Ops, and will make it a point to escape Black Mesa together or die trying. By the time Shephard receives the order to pull out, many of the HECU just want to get out of Black Mesa alive and in one piece together, rather than indiscriminately slaughter the scientists and security personnel for no gain. They're all in for stopping the Alien Invasion, but unfortunately, they have little idea on how to actually stop the aliens from pouring in aside from shooting whatever creatures they come across. This game makes it clear that, while they indeed performed less-than-desirable actions against the Black Mesa personnel, it turns out that they're just as in the dark as the former are with regards to what is actually happening. Anti-Villain: Many of the HECU personnel are of the well-intentioned variety.
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